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1 check Normal
You must keep normal right and object must be closed.
Error: Right:

2 shatter:
1) first,you can use precision shatter button to split object if you want;
split direction: V Side: 0.3;
2) select debris if you want to continue to split.use shatter button.
division levels : Control mesh density, Minimum of 3.
debris Noise: shatter depth, value max, Minimum of -1, Maximum of 1;
rand seed : change rand value;
recursion: shatter again;
 
Tip : you can set recursion to 1 ,and repeat complite shatter, Such benefits can be observed debris, can undo if you are not satisfied.
3) UV:When you create debris is complete, If you need to mapping debris ,
please click the setMaterial button, Will be automatically allocated uv:
4) About collision:
You can use nima or rigid bodies for maya;
I recommend a free plug-in for maya: nima, very fast:
http://sourceforge.net/projects/nimaplugin/
Thanks.
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