RUINS 1.5 |
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| debris : debris number, the more quantity, the faster. density: if you display card have 1G memory and above, you can setting value to 1 or 2; if you set to 1, debris max 216, if you set to 2, debris max 64. noise: debirs noise . memory: if you receive a warning: "Please increase memory!" you need to modify value! Because cuda Memory is very nervous! so can't to use large memory first! The more debris, less memory! preview: open debris and to observe. retrun : return to initial position. CUDA Material :When you complete all the debris after click this button! ![]() debrisiInSideSG: I suggest mapping 3d textures£¡ About collision: You can use nima or rigid bodies for maya; I recommend a free plug-in for maya: nima, very fast: http://sourceforge.net/projects/nimaplugin/ |
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If you want to Shatter many debris, you need CUDA accelerated . Test your graphics card if support cuda : |
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| warning: Ruins 1.5 only support 4G memory Max and float precision! next version i will increase double precison! Mesh triangle face had better not exceed 10000 !The best control within 2000 tri face; if you have 1G memory and above, you can setting debirs : 1024! IF you want to shatter 10000 tri face, you must be at least : sizeof(float4)*10000*3*512= 234.375M*3 and more, too large!! Be careful!!! If out of memory, you can receive "CUDA Error: Out of memory!" in Maya script! |
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| Support System platform£º Windows: maya 2009 x64; maya 2009 x86; maya 2008 x64; maya 2008 x86, maya 8.5 x86; |
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