RUINS 1.5
 
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debris : debris number, the more quantity, the faster.

density: if you display card have 1G memory and above, you can setting value to 1 or 2;
if you set to 1, debris max 216, if you set to 2, debris max 64.

noise: debirs noise .


memory: if you receive a warning: "Please increase memory!" you need to modify value!
Because cuda Memory is very nervous! so can't to use large memory first!
The more debris, less memory!

preview: open debris and to observe.

retrun : return to initial position.



CUDA Material :When you complete all the debris after click this button!



debrisiInSideSG: I suggest mapping 3d textures£¡

About collision:
You can use nima or rigid bodies for maya; I recommend a free plug-in for maya: nima, very fast: http://sourceforge.net/projects/nimaplugin/


   



 

If you want to Shatter many debris, you need CUDA accelerated .
you must have nvidia Geforce 8800 or quadro FX 4800 and 512M display memory above, if youhave 512M display memory ,
but In fact only 350M memory can use about.

Test your graphics card if support cuda :

windows 64:
getCardInfo_x64


windows 32:
getCardInfo_x86


Unlimited Shatter:
High resolution version download: cuda_Shatter



   
warning:
Ruins 1.5 only support 4G memory Max and float precision!
next version i will increase double precison!

Mesh triangle face had better not exceed 10000 !The best control within 2000
tri face; if you have 1G memory and above, you can setting debirs : 1024!
IF you want to shatter 10000 tri face, you must be at least :
sizeof(float4)*10000*3*512= 234.375M*3 and more, too large!! Be careful!!!

If out of memory, you can receive "CUDA Error: Out of memory!" in Maya script!
   
 

   
 
   



 
 

Support System platform£º
Windows:
maya 2009 x64; maya 2009 x86; maya 2008 x64; maya 2008 x86, maya 8.5 x86;




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