Ruins 2.0  
   
 

Update:

1 Reduce memory occupating coefficient:

         Is very useful, Cuda shatter use more memory When you model is very complex in Ruins 1.5 , but in 2.0, General 200M is enough.

         
Will not appear waring again: "Please increase memory!"

2 UniteUV:
Unified UV When you use precision shatter or random shatter.
                    IF you enable UniteUV, the setMaterial button will be unable.mean debrisiInSideSG only mapping 3d textures.
                    ( More details please refer Ruins 1.5 ).

3 Speed has greatly improved:  
Speed increased by more than 50%.

4 Mac OX I will released later.

5 Debris looks more natural:
The debris limit in 27, avoid too many fragments and too average .

6 Ruins 1.5 To Ruins 2.0 : 30$ .

7 support very complex model shatter: downlaod demo:
10000 triangle shatter
The memory bandwidth decides your speed. 10000 triangle need 250M memory on you graphics card.

Support System platform:
Windows:
maya 2010 x64; maya 2010 x86;
maya 2009 x64; maya 2009 x86;
maya 2008 x64; maya 2008 x86;


Linux:
maya 2009 x64; maya 2008 x64;

 
  Explanation:
The installation and more details please refer Ruins 1.5.

Thanks everyone to support, I will do better!