| |
Update:
1 Reduce memory occupating coefficient:
Is very useful, Cuda shatter use more memory When you model is very complex in Ruins 1.5 , but in 2.0, General 200M is enough.
Will not appear waring again: "Please increase memory!"
2 UniteUV: Unified UV When you use precision shatter or random shatter.
IF you enable UniteUV, the setMaterial button will be unable.mean debrisiInSideSG only mapping 3d textures.
( More details please refer Ruins 1.5 ).
3 Speed has greatly improved: Speed increased by more than 50%.
4 Mac OX I will released later.
5 Debris looks more natural: The debris limit in 27, avoid too many fragments and too average .
6 Ruins 1.5 To Ruins 2.0 : 30$
.
7 support very complex model shatter: downlaod demo: 10000 triangle shatter
The memory bandwidth decides your speed. 10000 triangle need 250M memory on you graphics card.
Support System platform:
Windows:
maya 2010 x64; maya 2010 x86;
maya 2009 x64; maya 2009 x86;
maya 2008 x64; maya 2008 x86;
Linux:
maya 2009 x64; maya 2008 x64;
|
|